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Cpt Branko
Zawa's Fan Club
30
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Posted - 2012.07.29 23:28:00 -
[1] - Quote
Bets it's a good time to start training Gallente.
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Cpt Branko
Zawa's Fan Club
46
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Posted - 2012.08.04 22:08:00 -
[2] - Quote
Hurtado Soneka wrote:people crying about asb should just quit, people only see something to ***** about instead of seeing the boost that shield tankers have been asking for the past 7 years
90% of EVE flies shieldtanks of some sort in PVP and have done so for years now and active shield tank was actually viable on bonused ships ever since the nano-nerf and the introduction of the MWD-stopping scrambler. Under what rock have you been?
Shield tankers have been crying for boosts. I assume next Minmatar will complain falloff is too short and DPS is too low. |

Cpt Branko
Zawa's Fan Club
47
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Posted - 2012.08.05 13:43:00 -
[3] - Quote
Hurtado Soneka wrote: Now, just because the ASBs are potent, you need to remember the counter to them is time
Time is a luxury you often don't have. Saying something like this belies the fact you're an EFT PVPer.
Hurtado Soneka wrote: Am definately in favour of keeping EvE more tactical ... developing strategies to counter.
Yes, because it takes brains to devise two counters: (a) blob more (b) fly nanoed stuff which can run away (c) use an ASB ship and pray you don't get blobbed to hell in the four minutes or so it takes for a ship to run out of boosters.
So instead of a number of viable things and fits to fly, let's chop off all the buffer shortrange fits, render the ships which can't fit ASB and aren't nanoships useless outside of blob. That'll do wonders for balance and variety. |

Cpt Branko
Zawa's Fan Club
53
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Posted - 2012.08.19 08:27:00 -
[4] - Quote
Ashera Yune wrote: ASB's are what active tanking should be, it should excel in 1 vs 1 and small number situations.
This is actually sad, since instead of having useful shield buffer tanks / armour buffer tanks / shield active tanks (and only armour active tanks being quite bad) viable in 1v1 and small number situations, now it's ASB. The combat duration is prolonged, which is bad for 1v1 and small number situations since unless you blob (or bait/blob) you must wait for the boosters to run out.
What is actually good about this? There's less viable ships and fittings and, overall, 1v1 and very small gang is less viable.
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